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Networking and having fun doesn't end with the sessions, check out the many events we have to round-up your days at Austin! Stay tuned we have more coming your way...
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Independent Games Festival ShowcaseMonday, September 15 - Wednesday, September 17
11am-4pm
The presenters of the 11th Annual Independent Games Festival (IGF) proudly presents the First Annual IGF Showcase to be held at Austin GDC. We’ll be showcasing the best of indie games in the Austin/Southern U.S. area. Don't be the one to miss out! Check us out on the show floor.
For a list of winners and games, click here!
Developing Games with Open Source Technologies: Full-day Tutorial
Monday, September 15th
Open source technologies bring cutting edge innovation, source code accessibility, rich community support, and a pricetag that can't be beat to developers in every industry -- including the online game industry. In this one day mini-track you will learn first hand from leading game developers and technology providers about open source game engines, tools, and server technologies that are changing the economics of online game development today.
Sponsored by: Sun Microsystems and the Project Darkstar Community
9:00am - 9:50am: Open Source Technology: Views from the big chair
Speakers: Jesse Schell (CEO, Schell Games, former Creative Director of the Disney Imagineering Virtual Reality Studio), Daniel James (CEO, Three Rings), Jessica Tams (President, Casual Connect), Josh Slack (Creator, jMonkeyEngine)
With the cost of game development skyrocketing across all platforms, managing cost and leveraging communities is becoming an important part of the development process. Hear from game and tool developers how open source technologies are helping them do their jobs better and cost effectively.
10:00am - 10:50am: 3D Game Engines
Speakers: Josh Slack - jMonkeyEngine, Dave Williams - Ogre3D, Sean Hammond - Panda3D
Building your next big 3D game doesn't mean that you need a big commercial 3D engine to bring your game to market! Hear from lead developers in several open source 3D engine communities about the features and benefits of these engines.
11:00am - 11:50am: Tumbling, falling and breaking: Bullet open source, professional physics engine
Speaker: Erwin Coumans* - Main author of the Bullet Physics Library and Simulation team lead at Sony Computer Entertainment America
Bullet is used by professional game developers on PlayStation 3, XBox 360, Wii, Mac, iPhone, PC etc. It has been optimized for PlayStation 3 SPU in collaboration with Rockstar. Several commercial game companies and movie companies use it and make contributions. This talk will discuss open source combined with proprietary software development, licensing issues and collaboration with big game studios.
12:00pm - 1:15pm: Lunch Break
1:15pm - 1:50pm: Demos from the Community: A selection of game demos from open source communities
Speakers: Chris Melissinos - Chief Gaming Officer, Sun Microsystems, Inc.
Sun Microsystems's Chief Gaming Officer shows off some of the best games to come out of the open source community to date. From FPS to retro gaming, there are demos here for everyone!
2:00pm - 2:50pm: Developer Pipeline: Filling your tool chain
Speakers: Emanuel Greisen - CEO, Gamalocus, Jeff Kesselman - CTO, Rebel Monkey
What tools do you need in your toolchain to build a complete production pipeline? Where do find these tools and how do they work together? From IDEs to graphic tools, this session explores everything you need to make sure you can complete your game, all using open source technologies!
3:00pm - 3:50pm: 2D Game Engines
Speakers: Jeff Kesselman - CTO, Rebel Monkey
2D games have exploded on the web in everything from casual games to retro remakes. This session will demonstrate open source 2D engines that will help you get your creative vision out to the masses.
4:00pm - 5:00pm: Project Darkstar: Open Source Technology for Multi-threaded Game Development
Speakers: Yi Wang and Owen Kellett, Sun Microsystems' Project Darkstar Team
Project Darkstar is open source game server software created by Sun Microsystems to simplify the development of multi-threaded online games. These games take full advantage of today's multi-core processors to deliver a new generation of scalability.Using a case study as an illustrative example, this session will you show you how to design games to use this new architecture, and how to build them using Project Darkstar's simple programming model.
Worlds in Motion Summit Tuesday, September 17th
Wednesday, September 17th
The Worlds in Motion Summit @ Austin GDC, is geared for those looking to bring their content and brands into interactive worlds. This summit is presented by WorldsinMotion.biz and made it’s overwhelmingly successful debut this past spring at GDC 2008. Now back by popular demand, the Worlds in Motion Summit will provide new insight to the next steps in virtual worlds. This movement is powered by game technology and development, and offers a broadening of the worldwide business market through the wildly popular interface of social game networks.
Intel's Networking Lounge

Tuesday, September 16 - 10am-6pm
Wednesday, September 17- 10am-3pm
Visit the Networking Lounge! Intel invites you to relax, play, and network. The lounge will be comfortably surrounded by tables and couches making it the perfect spot to mix business and pleasure! Be sure to stop by on the Expo Show Floor.
Expo Booth Crawl
Tuesday, September 16th, 4-5:30pm
Booth Crawl -- Eat, drink, and mingle your way around the 2008 Expo and catch the latest innovations in game development. Talk with company experts in a more relaxed atmosphere, and get your questions answered as you snack on happy hour goodies and enjoy catching up with technology — and friends.
Game Career Seminar at Austin GDC Wednesday, September 17th
The Game Career Seminar is a one-day event for students and individuals who want to break into the video game industry. Programmed by the Game Developers Conference and GameCareerGuide.com, the seminar teaches aspiring game developers how to merge their love of games with the professional business world of making them.
Attendees will network with industry professionals, meet HR representatives from leading game companies, and most importantly, learn how to start their careers in the game industry. Top developers and industry experts will share their perspective and insights. To learn more, click here.
Check out some of our just announced sessions here!
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